Computer and video game historian, NYU assistant professor, and all-around rad friend of the show Laine Nooney discusses their recent article One of the most important women in Apple’s history never worked for Apple. In this episode: Bitcoin, ham radios, VR, and the Apple II – it’s all related; Softalk magazine; the 1977 Trinity; and…
Chris Kohler returns to the show, this time to chat with Frank Cifaldi about the Portland Retro Gaming Expo held annually in Portland, Oregon. In this episode: a creepy merry-go-round, PRGE museum iterations, a drive-by pre-announcement, the current collector atmosphere, and the preservation ecosystem. See more from Chris Kohler: Twitter: @kobunheat Website: www.chriskohler.biz Amazon Author…
Alex Smith hijacks the show from co-hosts Kelsey and “the other Kelsey” to dive deep into the history of Magnavox, manufacturer of the first commercial home video game console: Odyssey. In this episode: a ‘loudspeaker’ really is a person who speaks loudly, Futurama, Star Trek, the government creates a monopoly, we’re going to need a…
Drew Mackie, author and owner of gaming blog Thrilling Tales of Old Video Games, joins the show this week to share the history of some of Street Fighter II’s character names. We start off with a recent article of his, If His Name Is Blanka, Why Is He Green?, taking a look at the biggest…
Ernie Smith, editor of website and newsletter Tedium and chum of the show, hooked our attention with his recent article Surf Like A Shark highlighting the SharkWire Online, a totally unlicensed device which brought internet connectivity to the Nintendo 64. In this episode: edgy 7-years-olds are a marketing demographic, Fisher-Price “My First Internet,” Dad is…
Journalist and critic Kim justice recently released a video, The Story of JRPG’s in the UK BEFORE FFVII: Super Play Magazine | Kim Justice, challenging the traditional narrative about how JRPGs were introduced in the UK, perhaps paralleling how it happened in the US. In this episode we shop for hardware live on-air, underserved import…
Designer and Sierra On-Line co-founder Roberta Williams shares how Adventure inspired her own career in creating/designing the King’s Quest and Phantasmagoria series as well as her newest work: Colossal Cave 3D Adventure, a reimagined version of the original title.In this episode we’re joined by a very vocal special guest, avid readers become avid storytellers, we’re…
Jimmy Maher, author of The Digital Antiquarian, returns once more to share his recent article Toonstruck (or, A Case Study in the Death of Adventure Games). We examine this 1996 point-and-click adventure as an illustration of the mainstream decline of its entire genre. In this episode: “Siliwood” interactive movies are the next big thing, the…
Kevin Bunch returns to the show to share a new episode from Atari Archive: The Launch Lineup: Intellivision Archive Episode 1. In this episode we learn the history of the Intellivision launch and many of the innovative, if not long-lasting, ideas that came with it. Get ready for some Backgammon with a shifty-eyed poker man.…
We’re joined by Aaron Reed, creator of a special blog post turned book called 50 Years of Text Games, a project documenting one stand-out text adventure game from every year going all the way back to 1971 (Oregon Trail!). In this episode we look into the 1988 entry, P.R.E.S.T.A.V.B.A., a political protest game from Czechoslovakia.…
Gaming Historian Norm Caruso returns to share The Story of Super Mario World | Gaming Historian: his newest YouTube documentary. In this episode we get to see behind the curtain, so to speak, and witness industry strategies for psyching out your competitors; hear the swan song(s) of 8-bit cartridge games from Nintendo; see some ‘fishy’…
Henry E. Lowood, Curator for History of Science & Technology Collections in the Stanford University Libraries and Co-Editor of ROMchip: A Journal of Game Histories, gets deep into the weeds of library science around video games with VGHF Library Director Phil Salvador comparing and contrasting our two organizations. In this episode: we plan to be…
Derek Alexander and Cassidy recently collaborated on Zeebo: Brazil’s Bizarre Delisted Console | Past Mortem [SSFF], a mini documentary on possibly the most ill-conceived video game console, ever. In this cutest episode of the VGHH, we meet the Zeebo Gringo, a beautiful mutant system is born, we claim diplomatic immunity, and Uncle Zeebo and Kelsey…
Returning guest Jack Yarwood recently wrote about this Mario Paint sequel in his article How a British Developer Made a Japan-Exclusive Sequel to Mario Paint: the Super Nintendo utility to create art, animation, music, etc. Published in 1999, Mario Artist Paint Studio was a direct sequel in everything but name. Being exclusive to Japan and…
Jonathan piqued the interest of our co-hosts with his recent video EarthBound 64/MOTHER 3 N64 Spaceworld ‘99 breakdown/analysis, a detailed account of everything we know about the Spaceworld demo of MOTHER 3, a game well documented as our ‘holy grail’ in preservation. In this episode Kelsey and Jonathan must defend Cabbage, Frank pleads with you,…
Chris Baines shares his recently published documentary, The History of Ghosts ‘n Goblins (and Makaimura 魔界村) – Full Series Retrospective | ChrisB Crisps, covering the extensive (if confusingly titled) franchise and its creator Tokuro Fujiwara. In this episode: cringing from ‘go,’ clout is expensive, women are hard to find, we visit Kelsey’s WonderSwan Corner, and…
Jon-Paul Dyson, the Director of the International Center for the History of Electronic Games at The Strong, where he is also the VP of exhibits, shares all about the museum and its 2022 World Video Game Hall of Fame finalists. In this episode Disneyland is one of the best level designs ever made, collectors make…
Gaming historian Liam Robertson returns as almost a sequel to Ep. 16 to share how Nintendo’s Page Boy was almost a sequel to their unreleased Work Boy, as shown in his recent video Page Boy: Nintendo’s LOST Game Boy Add-on | Game History Secrets. Man, that’s a lot of boys! We stack add-ons to get…
Author Chris Kohler explores the evolution of niche fan culture from analog to digital through stories from his book Final Fantasy V (Boss Fight Books Book 18). “Young Chris” learns uploading to America Online makes it live forever, all the cool games stay in Japan, you can use Mario Paint as a Rosetta Stone for…
Veteran game designer Noah Falstein looks back on his 42 year long, and counting, career and reflects on the evolution of both the role and industry over these four decades. We find Noah’s cassette tape, Simon is in Silicon Valley, $30 brings utter horror, Noah has to rein in the fun or else you’ll get…
Benj Edwards – journalist, tech historian, and recovering retro computer hoarder – teaches us a little about MS-DOS and QBasic through their How-To Geek article: GORILLA.BAS: How to Play the Secret MS-DOS Game From Your Childhood. Frank and Benj reminisce back to day zero, Snacks ‘n Jaxson gets swatted, we hack a powerful secret instead…
A couple months ago we hosted a ticketed event as a fundraiser we called Nintendo Power Reunion – Stories from the Original Nintendo Power Staff. Nintendo Power was one of the most popular and iconic video game magazines in the US, and its original staff have gathered together for the first time to talk about…
Translator, localizer, and writer Nob Ogasawara shares highlights of his career working with the Pokémon franchise and at EGM. He shares his birthday with two funny coincidences, gets called a “god,” inadvertently creates a fashion legend, and laments a lost Brittney Spearow. No one expects the Monty Python reference! See more from Nob Ogasawara: Twitter:…
Dimitris Giannakis, well-known for creating excellent videos on the technical aspect of video game preservation, explains. Luckily, he wears a T-shirt as a perfect example, we ponder at what point the code becomes Michael Jordan, and a boy dancing with a baguette solves a problem. See more from Dimitris Giannakis: Twitter: @ModernVintageG YouTube: /ModernVintageGamer Patreon:…
Join us in our celebration of the Video Game History Foundation’s 5th birthday! Let’s take a ride through history as we retrace the long road to how the VGHF came together, what we’ve been up to for these last 5 years, and where we’re going next. Thank you to everyone that has contributed to our…
Phil Salvador – video game historian and librarian – has not only joined the Video Game History Foundation as its new Library Director, he’s also joined the show this week to tell us all about what he’ll be doing in this new role. Phil has quite the endeavor ahead of him getting our collection organized,…
Our guest this week, Yahel Velazquez from the Patreon funded YouTube channel Wrestling With Gaming, caught our eye with his recent video How Perfect Dark Surpassed Goldeneye On N64 – The Making Of The Nintendo 64 Classic. Yahel shares the story of the making of Perfect Dark – the Nintendo 64 game made by Rare…
Author and oral historian Brian VanHooker recently caught our attention with his very appropriately titled article, An Oral History of ‘The Simpsons: Road Rage’. Briefly putting aside his obsession with Ninja Turtles, Brian talks to us about The Simpsons: Road Rage, which many consider the first breakthrough game from the franchise since the Konami Arcade…
Video game historian and documentarian Kevin Bunch is here to talk about the Fairchild Channel F: the greatest game console ever made by Fairchild. Creator of the Atari Archive series of gaming documentaries about the Atari 2600’s library, Kevin tells us the history of this “alternate universe Atari” console in his latest video The Fairchild…
Gaming Historian and friend of the show, Norm Caruso, joins us to expand on his recent video The Ultimate Guide to NES Light Guns | Gaming Historian about The Zapper and many other NES light guns. Learn the history of how these types of guns were even invented, how these toys worked (and how to…
Danny O’Dwyer of Noclip is here to talk about the latest episode in their Greatest Hits series, The History of Grand Theft Auto, Lemmings & DMA Design. Now ‘the’ Grand Theft Auto expert, Danny explains the European version of iconic American stereotypes present in this game compared to differing regional stereotypes found in other titles.…
Andrew Borman, Digital Games Curator at The Strong National Museum of Play, joins us to discuss the roles, benefits, limitations, and approaches of institutional versus individual video game preservation. At the end of the day, the entire ecosystem is required: collectors, academia, fans, institutions, and non-institutions all play a necessary part in completing the picture.…
It’s time, once again, to answer your burning questions! But first, a big thank you to all our listeners, supporters, and cheerleaders! And, thank you to all the wonderful guests who joined the show and the deluge of information they shared with us this year. We discuss the most important things which happened in 2021,…
Dustin Hubbard (Hubz), founder of Gaming Alexandria, and Robert Reeves (Phillyman), founder of Retromags, join hosts Frank and Kelsey in a panel discussion on preserving video game magazines, especially those published pre-internet. We discuss why creating a library of old magazines is particularly important to overall preservation efforts, how we all got started, and how…
PushDustIn, aka Will, takes us on a journey through the past of Super Smash Bros. (read: Brothers). Sparing us only a small break from his rather busy work as a content creator, Japanese Translator, Community Manager, PR professional, Co-host of the Memory Card Podcast, and creator of the Source Gaming website, Push is here to…
Jacob Salas, of the website Pop History, joins the show to tell us about an ambitious attempt at a Virtual Magic Kingdom CD ROM that, in a lot of ways, is also the story of Hollywood’s odd attempts in the 90’s to try to get into the video game market more seriously. In his feature…
Alex Smith returns to the show, this time to talk about Computer Space: a 1971 arcade game often considered the beginning of the commercial video game industry. Continuing the annotation series of his book, “They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I”, Alex Smith has…
Cyberlaw Clinic tech lawyer Kendra Albert and librarian and video game historian Phil Salvador join the show to give us their professional insight into the U.S. Copyright Office’s October 2021 ruling which affects how libraries are able to provide access to video games and other software. As we discuss this current event, we hope to…
Rachel Weil started the FEMICOM Museum to catalogue, celebrate, and remix the history of girl games, girly games, and femme games. She joins us to provide insight into how this massive category of video games has been shut out of history preservation (hint: follow the money) and how she’s been countering this trend for the…
Executive Director of Hit Save!, Jonas Rosland, joins us to showcase some of the amazing work this fellow 501(c)(3) non-profit does in preserving video game history, especially through community-driven projects. Hit Save! has brought together amazing resources in both their Scanning.Guide! and Dumping.Guide! to aid our community in digitizing existing materials as well as a…
Gaming historian and journalist Damiano Gerli shares the details of how exactly Nintendo marketed itself to the Italian consumer in the 80’s and 90’s as laid out in his article Selling Mario to Italians: the untold story of Nintendo in Italy. They really had their work cut out for them as they tried to bring…
Author Tim Lapetino joins us to discuss his new book, Pac-Man: Birth of an Icon. After so many years, why are there still stories to tell about Pac-Man? During a time when shooting aliens was the hot gameplay on the scene, we find out why this game, with such a different experience, had mass appeal.…
GlitchCat7, competitive gamer/ROM hacker/full time streamer/Kaizo Mario historian of record, joins us to discuss his extensive blog post, The Complete History of ‘Kaizo Mario’. GlitchCat7 helps us understand how ‘Kaizo’ was born from exploring glitched levels, wall clipping, and ROM warping. These rearranged, and quite difficult, Mario levels provide a jumping off point for a…
Historian and documentarian Kate Willaert returns to the show, this time to discuss her recent article on “adult” games made under the Mystique banner for the Atari 2600: Porno Hustlers Of The Atari Age. Kate guides us through the very troubled history around these titles’ creation and release, including protests, legal suits, and attempted legislation.…
John Rairdin of Nintendo World Report joins us to discuss his ambitious documentary The History and Development of Star Fox Command (Ft. The Original Developers). He shares the previously undocumented history of this Nintendo DS title, its developers from Q-Games, and its many creators. As a side note: John has some pretty good ideas on…
We’re joined, once again, by Norman Caruso to discuss the history of a unique 1990 Nintendo Entertainment System controller, the U-Force. All the rage when it was announced, this hands-free controller uses infrared emitters/detectors to locate your hands in 3-dimensional space for game control input. In his recent video Don’t Touch: The Story of the…
To celebrate the Video Game History Hour’s 50th episode we’ve invited friend of the show, Chris Kohler, to join a thoughtful conversation all about game prototypes. What are they, where do they come from, and what part did they play in forming the Video Game History Foundation? How does the existence of source code affect…
Jimmy Maher, creator of The Digital Antiquarian, returns to the show to discuss his article on The Dig, a LucasArts point and click adventure. Jimmy takes us through the rich, but troubled, history of this title in a way that helps us understand how this project ever made it to the finish line and why…
Tomorrow marks the 22 year anniversary of the Dreamcast’s North American launch back on 9/9/99. To celebrate, we’re joined by Chase, one of the PR professionals charged with creating its memorable launch for Sega and who worked on the release of every single first party game for the console. We get a different perspective on…
In our final week of our three week hiatus, we’re going back to a conversation we had with David L. Craddock back in episode 33. We covered the Resident Evil demo that had come out and other upcoming games, how our gaming styles have changed as we’ve gotten older, and what styles of game reviews…
We’re continuing our brief hiatus, but this week we’re sharing a little after-show chat we had with Alex Smith talking further about the Smithsonian’s oral history project: Video Game Pioneers Archive. See more from Alex Smith: Blog: videogamehistorian.wordpress.com Video Game Pioneers Archive: https://invention.si.edu/node/20723/p/489-videogame-pioneers-archive Project Transcripts: https://sova.si.edu/details/NMAH.AC.1498?s=0&n=10&t=C&q=&i=0 Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/book/9781138389908 Podcast:podcast.theycreateworlds.comThe Video Game History Hour music is…
The podcast is going to take a brief hiatus for a few weeks in order to better focus on projects at the foundation. But, don’t worry; we’re not leaving you with nothing! Back in episode 30 we hung out with Ben Hanson after the show and discussed the process of being an interviewer and the…
Greetings and welcome to some quality time with Clint Basinger of Lazy Game Reviews, his YouTube channel dedicated to computer history and software. We originally were inspired to bring Clint on the show to discuss his recent video, Unreal Tournament 22 Years Later: An LGR Retrospective, but we just couldn’t help but expand to the…
A behind the scenes look at one of our recent home preservation efforts. Sometimes we get the call from someone with a house full of items in need of preservation and we just can’t turn down the opportunity. This time, we traveled to the Chicago area for a couple different collections. We can’t wait to…
Martin Robinson of Eurogamer brings us the history of the Neo Geo, an interesting console of its time owned by an interesting type of person. Referring to his recent article, When the arcade came home: a short oral history of the Neo Geo, Robinson lays out what it was like at SNK making games for…
Once again, we’re joined by Kevin Bunch of Atari Archive, this time to talk about his 50th episode of said series: Stellar Track (Star Trek): Atari Archive Episode 50. We learn the history of this very early, very influential game, its many iterations, and its different names along the way. See more from Kevin Bunch:…
We open up the mailbag and answer some of our listeners’ burning questions! We cover emulation preservation, the definition of a gaming historian, growing pains of the organization, best dinosaur games ever made, plans for our personal collections, and so much more! Quick note: this is episode 40, but we refer to it as episode…
Fan turned archivist Mat Van Rhoon of Big Finish Games tells the story of the lost Tex Murphy series production tapes in a recent article, Tex Murphy and the Raiders of the Lost Tapes. We hear about the sheer elation, joy, and maddening frustration these adventures in preservation led to, as well as the odd…
Norman Caruso is here to share the history of the Sega Mega Modem from his most recent video SEGA Mega Modem: Ahead of Its Time | Gaming Historian. Despite many of its drawbacks and pitfalls, this device pointed to a brighter future that wasn’t able to come to fruition until almost a decade after its…
Grace Kramer and Derek Alexander are this week’s guests discussing the Nokia N-Gage from their recent documentary, N-Gage: Cell Phone Gaming’s First Big Flop | Past Mortem [SSFF]. While there is some debate on the pronunciation of Nokia depending where you live, there is little doubt to the N-Gage’s major DOA status. Find out what…
Game historian, journalist, and content creator Kim Justice joins us to talk about the commercial and critical disappointment, though surprisingly influential, Jurassic Park: Trespasser. In her recent documentary Jurassic Park: Trespasser – A Failure That Stood The Test Of Time | Kim Justice we’re taken through her six part story of its development, its failings,…
We sit down with Jimmy Maher, author of The Digital Antiquarian, to examine his recent four part series: The Ratings Game. This series takes a look at how games came to have age ratings, why it was inevitable and necessary, and the fascinating butterfly effects that came because of it. Maher draws a very clear…
Felipe Pepe is here to showcase his collaborative, non-profit project to create a historical guide to computer role playing games: The CRPG Book: A Guide to Computer Role-Playing Games. What CRPG’s around the world are cool, interesting, historically important, popular, meaningful, and why are they so? Each entry highlights a game’s eccentricities, context of the…
Diving into the history of the Xbox in his recent long read, Bet on Black: How Microsoft and Xbox Changed Pop Culture, Part 1, David L. Craddock goes back to the time of JezzBall, Age of Empires, and trusty ‘ol Minesweeper: the games that kept us entertained while someone else in the house was using…
Eric Switzer joins us to share the development and downfall of Darkwatch in his article The Untold Story Of Darkwatch. A vampiric haunted western, Darkwatch could have, in another universe, been a major franchise. But, through a series of acquisitions and mandated pivots, its storyline deadended after only one title. Will this long silent universe…
Our podcasting duo takes us back to the dawning of real-time computer games: Spacewar! Alex Smith joins us for round two, being our second second-time guest, to pairaphrase the history of this 2-player game of binary ships thrusting around a gravity-well star, who (reluctantly) wrote it, who modded it, who played it, and who created…
Ben Hanson returns to the show to bring us The Oral History Of PopCap Games, a not 4 hour long video in which we learn how the “colors game” spawned the casual juggernaut Bejeweled, the black sheep in the corner made all the money, the PopCap Burrito won’t give us Plants Vs Zombies on our…
Dr. Sparkle, the creator of Chrontendo, takes us through his more than decade long project to analyze every commercially released game for the NES and Famicom in chronological order while simultaneously spinning off this already massive show into two more: Chronsega and Chronturbo. If you’re ever looking for something to do with your free time,…
Raven Simone takes us down the research rabbit hole she fell into while making her video The Girl Games Of Lost Media – Documentary. With few clues to follow, she started researching the Mean Girls game, but soon found herself chasing down info on Clueless and Pretty in Pink as well, discovering that research can…
Should Monkey Island be made into a movie? Could it be? Jack Yarwood lays out the history of how this project almost came to be as well as why it gave up the ghost, instead. He, Frank, and Kelsey cross swords over if this could have been a glorious triumph*, like Super Mario Bros.: The…
David Haywood, AKA Haze, discusses the MAME software preservation project: a collaborative, encyclopedic haven and emulator for all those ‘forgotten’ games of our past. In December 2020, while most of us were cowering under a table feebly awaiting the fresh start of the new year, David took a look back at the community’s accomplishments within…
Author, documentarian, artist, guest VGHF blogger, and wild west gunslinger Kate Willaert claims the title of First FMV Game for this fast draw pistol duelling simulator in her recent article Wild Gunman ‘74: The Forgotten First FMV Game and video by the same name. She’s a straight shooter as we hit topics of the effect…
Musical Archeologist and Demo Stylist (professions we made up just now), The Brickster, explains how he and his colleagues collaborate to recreate music from some of our favorite retro games in a richer, uncompressed, true-to-each-instrument style. The recently viral music from Super Mario World Restored – Fortress brought this unique form of historical research, along…
You and Diddy better jump inside that explosive barrel and get tossed into this minecart because we are going on a trip! This week we’re playing co-op with TWO guests at the same time. We meant to have artist Kev Bayliss and composer (not music engineer) David Wise join us to reminisce about Dinosaur Planet,…
Discussing his new book, Once Upon Atari: How I Made History by Killing an Industry, Howard Scott Warshaw takes us on a trip through his career starting with how he got to Atari (and how he almost didn’t), what he did there (including The Game That Shall Not be Named), and the amazing things he’s…
Documentarian Bones joins us to discuss their directorial debut Mother to Earth. We dive into the mysteries of Earth Bound, the unreleased North American version of Nintendo’s JRPG Mother. Now, this is not to be confused with the Super Nintendo game, Earthbound, which is actually the sequel; we know, it’s complicated. Set to release in…
Journalist Liz Landau reminisces about the old days of text-based adventuring through MUDs (Multi User Dungeons) and how they’re the stepping stones to all current-day MMO’s and social media platforms from her Wired article, “How Old-School Text Adventures Inspired Our Virtual Spaces.” Though some thought the internet was just a passing fad, others dove head…
Damian Rogers from Japan’s Game Preservation Society joins us this week to talk about their new documentary series: Geimu. Born out of necessity during the pandemic to replace their annual in-person summer event, Geimu episodes highlight well-deserving Japanese game developers who might not normally get as much media attention. Episode one, 芸夢 [gei·mɯ] File #1…
We uncover lost stories of the never released Power-Up Baseball, sometimes referred to as “MLB Jam,” with then programer, now arcade game developer, Brian Smolik. Back in those days, Smolik lived the life only a young 25 year old could: programming and testing until 6 a.m. while riding a sugar high brought on by giant…
Iain Simons from The National Videogame Museum, UK joins us to discuss their current project: Animal Crossing Diaries. We learn how the museum evolved itself into being over the years, ponder what video games mean, ask, “how do we preserve that meaning through history,” and learn how Animal Crossing may be the perfect vehicle to…
In his recent video, WorkBoy: Lost Game Boy Add-on FOUND After 28 Years – Game History Secrets, Liam Robertson not only found possibly the only WorkBoy left in existence, but also got it working! This version is certainly a step up from our cardboard cut-out version we had on display at PRG in 2019 (you…
THE speedrun historian and world’s fastest Mike Tyson’s Punch-out!! record holder, Summoning Salt, gives us an inside look at the niche, but expanding, world of competitive speedruns. His newest video, The History of Super Mario Bros. 2 World Records, depicts one of many yet unfinished dramatic battles for first place on the leaderboard. We learn…
Alex Smith, author of They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1: 1971-1982 and fellow podcaster, joins us to discuss the North American console crash of the early 80’s: its causes, its effects, and the lessons we’ve learned since then. See more from Alex Smith:…
Chicken owner and gaming historian, Kevin Bunch, joins us to share some of the lessons he’s learned by living the history of the Atari VCS by playing each game released in its chronological order. The Atari Archive gives the exact context needed to truly appreciate each game for what it really was at the time…
Frank and Kelsey close out the year 2020 by answering your burning questions. We touch on topics of policy, found oddities, white whales, what we’ve accomplished this year, and what we’re looking forward to in the year to come. Thank you to everyone for all your support of the podcast, for sending in your questions,…
Today’s episode features the bizarre origins of SimRefinery as well as other Sim titles which never came to be. Phil Salvador joins the Video Game History Hour to discuss a branch of Maxis, Business Simulations Division, which gives us a glimpse into a path-not-taken, alternate reality where Maxis might have only made a name for…
Much the way we all set our status to NOT show when we’re in a game, the Game and Watch was originally created to allow Japanese sallarymen to play games at work while their boss was none the wiser. This week we’re joined by Matt Alt as he discusses his article, “How Gunpei Yokoi Reinvented…
In his documentary, Insert Coin, Josh Tsui explored the good, the bad, and the ugly of Midway Games’ Studio from varying management styles and their resulting culture to the magic formula for sequel games. Listen in with the guy who knows where all the skeletons are buried and learn how the NBA may owe much…
In this turn-based interview, Sid Meier takes us from zero to 255 and brings the show nuclear! Well, at least that’s the rumor. Sid opens up his lifelong dev notes to discuss how he got started in games, why he decided to write his recent book, Sid Meier’s Memoir!, and how he’s better at Red Baron…
Garry Kitchen joins the podcast to discuss his lifelong career in gaming and how spending his summer of 1982 porting Nintendo’s Donkey Kong over to the Atari 2600 was tedious, but worth it. He’d also like you to know he’s a hell of a good ROM hacker, Mario’s eye is just a void, and you’re darn right…
Spoiler Alert: It’s a monkey wrench! You find a banana to put on the metronome to hypnotize the monkey to put in your pocket to take to the waterfall to use on the valve as a “monkey wrench.” *puff, puff* Oh, you don’t have monkey wrenches in your country? Mm okay, that may throw a…
Though it’s the reason he was hired as a video producer at Game Informer, Ben Hanson back-burnered his documentary, Trailheads: The Oregon Trail’s Origins Documentary, for 11 years on a game that took 5 days to create (don’t we all have some project like that?). And yet, the wait has been worth it: You’re gonna party…
Putting aside his ‘imposter syndrome’ feelings, video game journalist Elijah Lee asked, “Who was the first female video game designer” in his A First Lady of Gaming microdocumentary. Lee takes us through a bit of Muriel Tramis’ progressive and lightning-in-a-bottle career, laments the heartbreaking loss of history to the maw of time, and aims to support activism…
We sit down with Ally McLean to discuss her recent article The Incredible Story Behind The Barbie As Rapunzel Video Game to learn some behind-the-scenes stories of how Barbie as Repunzel came to be. From being heckled at GDC, to stalking MC Hammer’s press tour, all the way to how this game even inspired Ms. McLean’s own…
Matt Leone, features editor of Polygon, recently published the second in a series of articles delving into the history of the Street Fighter franchise: Street Fighter 1: An oral history. Matt helps us understand the market conditions that made this game unique for its time and how it served as a foundation to a wildly…
The Video Game History Hour kicks off its inaugural episode with Mr. Gaming Historian himself, Norman Caruso, who recently published a nearly 45-minute long YouTube documentary about the 1992 Super Nintendo title, Mario Paint. By providing the context of history, Norm ‘paints’ us a full picture of how and why this classic title came to be, who…